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The Animetrics project aims to enhance computer animation methodologies for scientific and engineering applications. By developing a multi-scale modeling approach, it seeks to provide accurate and efficient visual feedback for complex processes, such as mechanical phenomena and fluid dynamics.
Computer animation has traditionally been associated with applications in virtual-reality-based training, video games or feature films.
However, interactive animation is gaining relevance in a more general scope, as a tool for early-stage analysis, design and planning in many applications in science and engineering.
The user can get quick and visual feedback of the results, and then proceed by refining the experiments or designs.
Potential applications include nanodesign, e-commerce or tactile t…
UNIVERSIDAD REY JUAN CARLOS
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