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The CALMUSgaming project introduces a tool for dynamically composing music in video games, adapting in real-time to gameplay and player actions. This innovation enhances the gaming experience and significantly reduces the time required for music composition.
Computer games are experiencing an incredible fast evolution.
With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market.
Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones a…
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