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The ForEVR project aims to enhance user interaction with virtual characters in immersive Embodied Virtual Reality by improving character motion design. This approach addresses issues of character representation and user discomfort, making it suitable for applications in mental health and rehabilitation.
The ForEVR project is focused on delivering a radically improved interaction with another user or virtual character in immersive Embodied Virtual Reality (EVR). EVR offers the possibility of interacting with another in a computer-generated world by using virtual humans, and the interaction can closely resemble real-life, physical interaction.
Embodied virtual interaction creates a powerful illusion of presence with another and is a valuable candidate for the alternative to physical meetings. A s…
INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET AUTOMATIQUE
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