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The FunGraph project aims to revolutionize computer graphics by integrating various rendering techniques. It focuses on managing uncertainty in rendering processes to enhance the quality and flexibility of visual content in virtual environments.
The use of Computer Graphics (CG) is constantly expanding, e.g., in Virtual and Augmented Reality, requiring realistic interactive renderings of complex virtual environments at a much wider scale than available today. CG has many limitations we must overcome to satisfy these demands.
High-quality accurate rendering needs expensive simulation, while fast approximate rendering algorithms have no guarantee on accuracy; both need manually-designed expensive-to-create content.
Capture (e.g., reconstr…
INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET AUTOMATIQUE
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