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The Gameboost project develops a platform that uses machine learning to enhance user experience in social and web-based games. By optimizing gameplay and aesthetics, it aims to improve player engagement and retention while protecting user privacy and offering a revenue model through ads and in-game purchases.
Currently no platform actively optimises social games, causing low engagement, low user retention, and consequent low revenue turnover.
This hobbles the European game industry as over 80% of EU-based game creators are SME’s with an average of 10 employees and almost always under 100.
As a result, it is expected that Europe will lose a significant share of social gaming markets, with VC-backed US and Chinese ventures taking over 50% of the market by 2020.The Gameboost system deploys machine learn…
SOFTGAMES MOBILE ENTERTAINMENT SERVICES GMBH
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