CORDIS Project
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GAMEINDEX investigates how digital games and virtual reality represent real-life places and people through techniques like motion capture and 3D scanning. By analyzing production practices and public discourse, the project aims to understand the political and aesthetic implications of these representations, promoting m…
Many contemporary digital games and VR experiences – including the Assassin’s Creed series of historical games – claim to provide realistic representations of places or people.
But how is this realism achieved and which places and people get included?
To answer this question, GAMEINDEX focuses on indexical representations – traces of real-life objects or people in the simulated worlds of digital games and VR.
Such indices include 3D scans of buildings or the likenesses and performances of actors…
UNIVERZITA KARLOVA
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