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The RAGE project aims to rejuvenate the field of affective gaming by addressing foundational issues and assumptions that have hindered its progress. It combines theoretical analysis with practical implementation to create games that respond to players' emotional states, fostering interdisciplinary collaboration among v…
Affective gaming - or gameplay that is influenced by a player's emotional state - is a research domain at the intersection of HCI and affective computing; yet the field has stagnated over the years since its inception back in the early 1980s.
In RAGE, I will revitalize the field of affective gaming by addressing foundational epistemic problems that are contributing to this stagnation. RAGEs research objectives tackle explicating unclear and hidden assumptions and value sets in this space, and th…
IT-UNIVERSITETET I KOBENHAVN
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