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THEORYCRAFT addresses the gap between research and design practice in Human-Computer Interaction and game design. It focuses on translating theoretical insights into actionable resources for practitioners, enhancing the applicability of research findings in real-world design scenarios.
How can theory inform design practice?
This question is among the grand challenges in both Human-Computer Interaction (HCI) and games research.
Despite numerous efforts to bridge the research-practice gap, the two poles seem irreconcilable.
Instead of a robust and generalizable knowledge base to tackle foundational problems around technology use, cumulative knowledge building is impeded by weak empirical studies and rampant theoretical misconceptions.
Instead of providing practitioners with usef…
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