CORDIS Project
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WRAM aims to create advanced virtual acoustics rendering tools that simulate realistic sound experiences in various environments. By utilizing wave-based methods, it seeks to improve audio quality for applications in architecture, immersive environments, and gaming.
Virtual acoustics is the complete simulation of the listener’s experience in an acoustic space.
The applications are many: building acoustics, concert hall design, and virtual reality, including immersive game audio.
Conventional audio rendering approaches are based on geometric or ray-based approximations.
Though conceptually simple, such methods neglect many audible features of room acoustics, and in particular are not valid at low audible frequencies, or capable of rendering diffraction or sh…
THE UNIVERSITY OF EDINBURGH
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